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Subject : Re: LUG: Video Game Dev Club's "Code Off" this Saturday

From : Ben Berry <bsberry@ncsu.[redacted]>

Date : Wed, 25 Mar 2009 14:33:38 -0400

Parent


Pygame is pretty solidly 2D, so I the inspiration I had this morning was to take the tower defense idea (best typified with Desktop Tower Defense [ http://handdrawngames.com/ ] -- ironically a browser game) and iterate on it, taking inspiration from another classic 2D game: Lemmings.

I've got some design sketches, and I think I'll probably end up going with this just because it's simple enough to be practical to write in 6 hours.

However, if anyone wants to help me out, it's also very scalable design: I'm currently planning for three types of towers and one enemy type, but those should be practical to increase if the game is feature-complete before deadline. I'd also more than welcome a little friendly competition if anyone wants to come out and write their own game.

The original plan was for those in attendance to split in to two teams, each with a design student for graphics and work that way. But with rising numbers of coders and design students interested, the math is getting more complex. It's looking like it'll probably multiple teams of 1 or 2 people working with a design student.

For those interested, there's a pretty active discussion going back and forth on the game_dev_club mailing list.

-Ben Berry

On Wed, Mar 25, 2009 at 2:12 PM, Ed Anderson < nilbus@gmail.[redacted] > wrote:
Ben, what kind of game do you want work on?  I'm still not sure if I
can, but I might be able to find time to participate.

Ed

2009/3/25 Ben Berry < bsberry@ncsu.[redacted] >:
> Alex, I think you're missing the point a bit.
>
> First off, XNA is an option, but, as the OP says, other languages are permissible. I plan to be there, working in Linux, with Python + Pygame, using git for revision control ("Crap, submission time is in two minutes! Revert to the last working version!"), and GIMP/Inkscape for graphics.
>
> Also, the objective here is to sit down and start from nothing at noon and start coding, and see what everyone comes up with at 6. It's not about working on existing games, it's a way to get everyone to create some rapid prototypes of games and then maybe develop the best few further.
>
> Anyways, like I said, I'll be there and if you're interested, come on out.
>
> -Ben Berry
>
> On Wed, Mar 25, 2009 at 10:16 AM, Alexander Ray < alexjray.ncsu@gmail.[redacted] > wrote:
>>
>> Oui Ricket!
>>
>> XNA? Linux User Group? lol.
>>
>> If we're going to be working together I'd say why don't we contribute
>> to an open source project while we're at it.
>> Google's Summer of Code has a bunch of games on the list of projects
>> this year, as well as libraries and utilities that are used to make
>> games.
>>
>> Of note: Chromium (space game), BZFlag (the classic) and OGRE, a
>> graphics library for making games (and other applications that need
>> 3D-Accelerated graphics).
>>
>> Unfortunately I cant go personally, so best of luck!
>>
>> On Tue, Mar 24, 2009 at 11:03 PM, Richard Carter < rwcarter@ncsu.[redacted] > wrote:
>> > Hi all,
>> >
>> > Just wanted to make you aware that the Video Game Development Club here at
>> > NCSU is having a Code Off this Saturday (3/28/09).
>> >
>> > Bring your laptop to Brooks 104 around 10am, where we'll spend all day until
>> > about 6pm planning, designing, and coding games in teams. It'll be 8 hours
>> > of intense planning, coding, fighting bugs, and working towards finishing a
>> > working product by 6:00!
>> >
>> > The main language in use will be C# with XNA, but any language is really
>> > allowed; so come with your Linux computer and make something in Pygame if
>> > you prefer; though of course with the team format, XNA really will be the
>> > majority and is recommended, if you have access to a Windows PC.
>> >
>> > I hope some of you will join us. Some people from the design college will be
>> > joining us to help make graphics, and so far we have several people (myself
>> > included) committed to coming on Saturday, so it should be a blast! Even if
>> > you aren't the best at programming, everyone will be helpful and we'll all
>> > work together to finish our projects.
>> >
>> > If you are interested or have questions, you can contact drcrook@ncsu.[redacted]
>> > (David, the group owner) - or better yet, join the game dev club mailing
>> > list and email them: go to http://lists.ncsu.edu/ , click Subscriber
>> > Interface, in the search box partway down the page type "game_dev_club" (no
>> > quotes), and then use the subscription form near the bottom to subscribe to
>> > the list; finally, send an email to game_dev_club@lists.ncsu.[redacted] .
>> >
>> > Hope to see you there!
>> > -Ricket
>> >
>
>