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Subject
: LUG: Article: Why you should use OpenGL and not DirectX
From
: Richard Carter <rwcarter@ncsu.[redacted]>
Date
: Tue, 12 Jan 2010 00:56:42 -0500
Here's a great read. I track Wolfire very closely, not for the game they're developing but for their really nice game development-related blog posts. Here is possibly the best post yet, and one that lays to rest probably a couple years of back-and-forth in my mind.
http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
Obviously it's not a matter of choice on the Linux platform (barring Wine, of course), but I'm glad to see some support for OpenGL. I'm working on some stuff with JOGL, the Java wrapper for the OpenGL libraries, and while Java doesn't really have a DirectX alternative, I haven't minded the OpenGL learning curve. It is quite a challenge, and most game dev books are written for DirectX so I have to glean concepts and port sample code, but the end results are very nice and can be run in both my Windows 7 and Ubuntu Linux partitions with very little effort on my part.
Ricket
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